big tourment
Day 55 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/28/2021 - Last Updated: 06/16/2022 - Ohlookanothertournamentmap
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Pkk_Azure Pkk_Azure
No day-to-day abilities.
13:21:08
7800
Sideslip [ 18000 / 18000 ] Sidewinder [ 42300 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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    Units in vision only
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andrewthomas andrewthomas
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
33:06:59
41200
Turbo Charge [ 37800 / 37800 ] Overdrive [ 75600 / 75600 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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    Units in vision only
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slayerzation slayerzation
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
28:01:42
26000
Turbo Charge [ 43200 / 43200 ] Overdrive [ 86400 / 86400 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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    Units in vision only
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quacktagon quacktagon
Luck on attacks is -14% to +29%.
17:04:41
5000
Overclock [ 14700 / 37800 ] System Crash [ 14700 / 88200 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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Benchwarmer Benchwarmer
Units gain +30% attack, but lose -20% defense.
24:10:25
16900
Knuckleduster [ 27800 / 37800 ] Haymaker [ 27800 / 75600 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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    Units in vision only
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trix1117 trix1117
No day-to-day abilities.
20:11:24
2000
POWER
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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    Units in vision only
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rmac rmac
Units gain +30% attack, but lose -20% defense.
10:07:54
39500
Knuckleduster [ 48600 / 48600 ] Haymaker [ 97200 / 97200 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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    Units in vision only
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StellarHamster StellarHamster
No day-to-day abilities.
49:09:04
7000
Sideslip [ 43200 / 43200 ] Sidewinder [ 52900 / 108000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Deathraven13 Deathraven13
Units gain +30% attack, but lose -20% defense.
00:00:00
208000
Knuckleduster [ 70200 / 70200 ] Haymaker [ 78100 / 140400 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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OgItsKnucks OgItsKnucks
Units gain +30% attack, but lose -20% defense.
25:09:06
22800
Knuckleduster [ 17000 / 64800 ] Haymaker [ 17000 / 129600 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Nemo86 Nemo86
Luck on attacks is -9% to +24%.
46:23:11
42600
Brute Force [ 41950 / 64800 ] Barbaric Blow [ 41950 / 129600 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Frozbyte Frozbyte
No day-to-day abilities.
06:12:28
5000
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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ShootingStar ShootingStar
Units (even air units) gain +10% attack power on plains.
24:15:22
8200
Beat Down [ 18900 / 37800 ] Block Rock [ 18900 / 75600 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Markys10ibz Markys10ibz
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
19:17:01
9000
SUPER
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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