The Long road
Day 44 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/02/2021 - Last Updated: 04/22/2022 - Mech March (16p)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Rader Elcaroman
No day-to-day abilities.
00:00:00
75900
  • 0
    Units in vision only
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Sideslip [ 24050 / 25200 ] Sidewinder [ 24050 / 63000 ]
The_Rakke
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
77:22:01
2100
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    Units in vision only
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Copter Command [ 18000 / 18000 ] Airborne Assault [ 41400 / 54000 ]
SassBerry
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
121:15:01
4500
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    Units in vision only
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Tsunami [ 9300 / 57600 ] Typhoon [ 9300 / 100800 ]
Mr. Cannon
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
107:20:40
4400
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    Units in vision only
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Double Time [ 26400 / 37800 ] Victory March [ 26400 / 100800 ]
Bored5555
Units gain +10% attack.
119:21:05
4000
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    Units in vision only
  • 0
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POWER
LooseLazuli
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
06:00:00
2000
  • 0
    Units in vision only
  • 0
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    0/?
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Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Jerry311
No day-to-day abilities.
81:08:23
12700
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Hyper Repair [ 10050 / 32400 ] Hyper Upgrade [ 10050 / 64800 ]
Very Clean Guy
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
55:18:01
15800
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    Units in vision only
  • 0
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Copter Command [ 18000 / 18000 ] Airborne Assault [ 24850 / 54000 ]
Vicii Almere
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
60:19:24
10000
  • 0
    Units in vision only
  • 0
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POWER
Sforza1
No day-to-day abilities.
47:12:18
3000
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Sideslip [ 18000 / 18000 ] Sidewinder [ 32150 / 45000 ]
Go7
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
108:22:18
16800
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Turbo Charge [ 32500 / 37800 ] Overdrive [ 32500 / 75600 ]
StrawberrySodaa
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
59:05:28
3000
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    Units in vision only
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Tsunami [ 5000 / 43200 ] Typhoon [ 5000 / 75600 ]
Wequito__J
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
46:19:05
4900
  • 0
    Units in vision only
  • 0
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    0/?
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Tsunami [ 28500 / 36000 ] Typhoon [ 28500 / 63000 ]
MysteryMeat
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
43:09:38
4000
  • 0
    Units in vision only
  • 0
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    0/?
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Double Time [ 22350 / 27000 ] Victory March [ 22350 / 72000 ]
HJMRT07
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
39:09:10
4000
  • 0
    Units in vision only
  • 0
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POWER
ANoNameUs
No day-to-day abilities.
56:09:15
2400
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    Units in vision only
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Sideslip [ 16650 / 21600 ] Sidewinder [ 16650 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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