Day 8 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/29/2021 - Last Updated: 12/15/2021 - Siege the city
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
queen12
Units repair +1 additional HP (note: liable for costs). No day-to-day abilities.
07:22:12
1200
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Player team
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 37580 / 54000 ]
Hyper Repair [ 18790 / 27000 ] Hyper Upgrade [ 18790 / 54000 ]
HittingWomenIsBad
Units repair +1 additional HP (note: liable for costs). No day-to-day abilities.
03:12:24
400
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Player team
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 28840 / 54000 ]
Hyper Repair [ 14420 / 27000 ] Hyper Upgrade [ 14420 / 54000 ]
Mr Insanity
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. No day-to-day abilities.
09:06:47
21000
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Player team
Lightning Drive [ 9000 / 27000 ] Lightning Strike [ 9000 / 81000 ]
Hyper Repair [ 4500 / 27000 ] Hyper Upgrade [ 4500 / 54000 ]
SANJJI
Units cost +20% more to build, but gain +30% attack and defense. No day-to-day abilities.
05:15:55
860
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Player team
Morale Boost [ 15360 / 36000 ] Samurai Spirit [ 15360 / 63000 ]
Hyper Repair [ 7680 / 27000 ] Hyper Upgrade [ 7680 / 54000 ]
advancewars10
Units cost +20% more to build, but gain +30% attack and defense. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
00:00:00
49000
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Player team
SUPER
Max Force [ 27000 / 27000 ] Max Blast [ 34485 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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