8 V 8
Day 24 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/30/2021 - Last Updated: 06/22/2022 - Formula 1
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Hardie Hardie
Units (even air units) gain +10% attack power on plains.
13:22:10
105150
Beat Down [ 27000 / 27000 ] Block Rock [ 52500 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Player team
Excidium Excidium
Units (even air units) gain +10% attack power on plains.
17:09:44
33300
SUPER
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Player team
General Boff General Boff
Units (even air units) gain +10% attack power on plains.
03:19:32
58800
Beat Down [ 27000 / 27000 ] Block Rock [ 32550 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Player team
Irishpuke Irishpuke
Luck on attacks is -9% to +24%.
05:19:50
20000
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Player team
Luna Leka Luna Leka
Units gain +30% attack, but lose -20% defense.
08:07:35
1100
Knuckleduster [ 37800 / 37800 ] Haymaker [ 48300 / 75600 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Player team
Jvillasenor156 Jvillasenor156
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
24:22:50
34200
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 42950 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Player team
Corporal Hawk Corporal Hawk
No day-to-day abilities.
12:14:27
17300
Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Player team
Jo_Slamma_Jamma Jo_Slamma_Jamma
No day-to-day abilities.
10:12:31
1800
Sideslip [ 7200 / 28800 ] Sidewinder [ 7200 / 72000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Player team
melly melly
Luck on attacks is -9% to +24%.
19:23:57
52000
Brute Force [ 27000 / 27000 ] Barbaric Blow [ 54000 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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    Units in vision only
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Player team
AtlasOfTheAlps AtlasOfTheAlps
Units (even air units) gain +10% attack power on plains.
25:06:54
23900
Beat Down [ 11400 / 37800 ] Block Rock [ 11400 / 75600 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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    Units in vision only
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Player team
SSAO SSAO
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
02:09:21
23300
Enhanced Vision [ 4000 / 27000 ] Counter Break [ 4000 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
  • 0
    Units in vision only
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Player team
e13691246 e13691246
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
19:17:41
108800
Enhanced Vision [ 26050 / 32400 ] Counter Break [ 26050 / 54000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Player team
Zack Blaster Zack Blaster
No day-to-day abilities.
10:05:59
10000
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Player team
LiterallyWho LiterallyWho
Units (even air units) gain +10% attack power on plains.
27:13:14
88200
Beat Down [ 32400 / 32400 ] Block Rock [ 64800 / 64800 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Player team
conto conto
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
05:21:24
11000
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Player team
TopazWyvern TopazWyvern
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
142300
Enhanced Vision [ 37800 / 37800 ] Counter Break [ 40625 / 63000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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