fog quadrant teams
Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/01/2021 - Last Updated: 04/21/2022 - ! 16 Players Islands
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Keyte117
No day-to-day abilities.
06:22:34
66800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Nemo86
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
23:11:26
20400
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
dooman9
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
10:19:23
13000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
quacktagon
Luck on attacks is -14% to +29%.
05:09:57
5000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
SilverGeko
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
12:06:59
18600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
melly
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
00:00:00
56000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
dre230
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
03:15:25
4000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
MasterCow
Luck on attacks is +0 to +19%.
05:18:23
4000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
DarthHelmet1010
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
02:01:24
14600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Market Crash [ 0 / 21600 ] War Bonds [ 0 / 64800 ]
Fathomed_Phantom7
Units (even air units) gain +10% attack power on plains.
03:14:28
41800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Beat Down [ 0 / 37800 ] Block Rock [ 0 / 75600 ]
Zeromus
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
17:07:41
2400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Max Force [ 39950 / 43200 ] Max Blast [ 39950 / 86400 ]
magicrap
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
04:20:57
4000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Truemizu
No day-to-day abilities.
05:00:00
3000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Whointheworld?
Units repair +1 additional HP (note: liable for costs).
08:22:05
9000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
guy thats here
Luck on attacks is +0 to +19%.
08:07:11
12800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Pkk_Azure
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
05:21:10
18000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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