suffering and pain ffa
Day 15 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/30/2021 - Last Updated: 01/03/2022 - suffer
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
melly melly
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13:12:20
6720
Gold Rush [ 18000 / 18000 ] Power of Money [ 45610 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Mr. Baumann Mr. Baumann
Units cost is reduced to 90% (10% cheaper).
19:09:10
21665
Barter [ 11430 / 37800 ] Merchant Union [ 11430 / 63000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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LolFroob LolFroob
Luck on attacks is -14% to +29%.
11:18:48
17200
Overclock [ 27000 / 27000 ] System Crash [ 35935 / 63000 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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andrewthomas andrewthomas
Units cost is reduced to 90% (10% cheaper).
00:00:00
59780
Barter [ 32400 / 32400 ] Merchant Union [ 44130 / 54000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Owaain Owaain
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
20:01:28
14500
Urban Blight [ 1410 / 37800 ] High Society [ 1410 / 75600 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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AlexArcanus AlexArcanus
Units cost +20% more to build, but gain +30% attack and defense.
13:02:34
10520
Morale Boost [ 12635 / 36000 ] Samurai Spirit [ 12635 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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quacktagon quacktagon
Luck on attacks is -14% to +29%.
14:20:40
13000
Overclock [ 27000 / 27000 ] System Crash [ 49020 / 63000 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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ace767 ace767
Units cost +20% more to build, but gain +30% attack and defense.
12:17:55
8840
Morale Boost [ 27790 / 36000 ] Samurai Spirit [ 27790 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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melvyn melvyn
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
11:14:07
48600
Copter Command [ 2125 / 18000 ] Airborne Assault [ 2125 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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noob285 noob285
Units cost +20% more to build, but gain +30% attack and defense.
13:19:33
5280
Morale Boost [ 4380 / 36000 ] Samurai Spirit [ 4380 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Louquinze Louquinze
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:12:22
4900
Double Time [ 14395 / 27000 ] Victory March [ 14395 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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lodol lodol
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:20:38
15700
Double Time [ 20130 / 27000 ] Victory March [ 20130 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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nekopunch nekopunch
No day-to-day abilities.
11:13:09
8900
Hyper Repair [ 13350 / 27000 ] Hyper Upgrade [ 13350 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Bane2407 Bane2407
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:19:11
9200
Double Time [ 7050 / 27000 ] Victory March [ 7050 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Aidansroadams Aidansroadams
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
09:12:35
2500
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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