PóciMap II: la venganza
Day 51 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/01/2021 - Last Updated: 01/01/2022 - (8) City Wars V.2
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Viewtiful_Dante
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
98:19:53
34800
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    Units in vision only
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SUPER
Sesga
No day-to-day abilities.
52:10:30
1900
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Sideslip [ 8220 / 25200 ] Sidewinder [ 8220 / 63000 ]
truji_93
Units cost +20% more to build, but gain +30% attack and defense.
74:04:21
15400
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POWER
MrFlanagan
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
32:07:20
2050
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POWER
Oriotna
Units (even air units) gain +10% attack power on plains.
32:22:16
3800
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Beat Down [ 27000 / 27000 ] Block Rock [ 33980 / 54000 ]
dannyfilth669
Units cost is reduced to 90% (10% cheaper).
48:02:12
3800
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    Units in vision only
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Barter [ 1060 / 54000 ] Merchant Union [ 1060 / 90000 ]
Edu
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
29960
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    Units in vision only
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Morale Boost [ 11260 / 79200 ] Samurai Spirit [ 11260 / 138600 ]
Brian_K
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
97:18:31
241990
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    Units in vision only
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Gold Rush [ 50400 / 50400 ] Power of Money [ 151200 / 151200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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