Death To All But One
Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/04/2021 - Last Updated: 01/17/2022 - Anathema
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Nemo86
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
38:06:50
107800
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    Units in vision only
  • 0
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Meteor Strike [ 118800 / 118800 ] Meteor Strike II [ 183550 / 198000 ]
daks16
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
24:00:15
74200
  • 0
    Units in vision only
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Copter Command [ 43200 / 43200 ] Airborne Assault [ 50660 / 129600 ]
Jomer
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
01:04:31
107600
  • 0
    Units in vision only
  • 0
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Meteor Strike [ 0 / 75600 ] Meteor Strike II [ 0 / 126000 ]
timm_tim
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
00:00:00
130600
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    Units in vision only
  • 0
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Meteor Strike [ 14450 / 118800 ] Meteor Strike II [ 14450 / 198000 ]
GhostMoy
Units cost +20% more to build, but gain +30% attack and defense.
18:01:49
55600
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    Units in vision only
  • 0
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
RainyPhantasm
Units cost is reduced to 90% (10% cheaper).
21:15:26
37530
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    Units in vision only
  • 0
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Barter [ 0 / 43200 ] Merchant Union [ 0 / 72000 ]
Schreck
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
37:09:04
387200
  • 0
    Units in vision only
  • 0
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Snipe Attack [ 48600 / 48600 ] Super Snipe [ 97200 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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