Europe - 10 Players FOW
Day 30 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/06/2021 - Last Updated: 01/12/2022 - Europe - 10 Players [v1.02]
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
AdvancedLie AdvancedLie
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
234840
Morale Boost [ 0 / 57600 ] Samurai Spirit [ 0 / 100800 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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popin popin
Units cost +20% more to build, but gain +30% attack and defense.
20:05:28
9360
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Pkk_Azure Pkk_Azure
Units cost +20% more to build, but gain +30% attack and defense.
24:05:15
25280
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Homestuck Homestuck
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
30:16:29
7500
POWER
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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x9 x9
Units cost +20% more to build, but gain +30% attack and defense.
33:03:47
8120
Morale Boost [ 49322.7 / 50400 ] Samurai Spirit [ 49322.7 / 88200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Ghillieguy52 Ghillieguy52
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
23:08:22
11100
Snipe Attack [ 0 / 37800 ] Super Snipe [ 0 / 75600 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Balloon Moon Balloon Moon
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
28:10:17
17720
Market Crash [ 27060 / 43200 ] War Bonds [ 27060 / 129600 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
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Donincognito Donincognito
Units cost +20% more to build, but gain +30% attack and defense.
15:08:07
12520
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Eazy-E Eazy-E
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
13:09:00
200
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Dangerdoodledang Dangerdoodledang
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
20:02:26
15000
Snipe Attack [ 0 / 32400 ] Super Snipe [ 0 / 64800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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