Long Walk to Freedom
Day 38 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/10/2021 - Last Updated: 12/27/2021 - Foot race (7p)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Rader Elcaroman
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
32:19:31
6200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 37850 / 72000 ]
tc_zens475
Units gain +10% attack.
10:01:15
1000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
cat with no legs
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
29:20:50
6400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
Double Time [ 27000 / 27000 ] Victory March [ 37100 / 72000 ]
LooseLazuli
No day-to-day abilities.
00:00:00
12400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 4650 / 21600 ] Sidewinder [ 4650 / 54000 ]
Dannish
Units gain +10% attack.
26:05:00
0
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    Units in vision only
  • 0
  • 0
    0/?
    0/?
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    0/?
Black Wave [ 18050 / 45000 ] Black Storm [ 18050 / 81000 ]
G4rB/\g3
No day-to-day abilities.
42:12:23
2200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
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Sideslip [ 25200 / 25200 ] Sidewinder [ 63000 / 63000 ]
ANoNameUs
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
40:15:53
3000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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