Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/09/2021 - Last Updated: 06/02/2022 - ! 16 Player Immigration Race
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Mewtwo
Luck on attacks is +0 to +19%.
18:04:38
16600
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    Units in vision only
  • 0
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    0/?
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Lucky Star [ 8250 / 27000 ] Lady Luck [ 8250 / 54000 ]
Antigone
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
11:14:30
11800
  • 0
    Units in vision only
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Enhanced Vision [ 3550 / 27000 ] Counter Break [ 3550 / 45000 ]
GameFrontGermany
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
30:16:11
3000
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  • 0
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SUPER
SilverGeko
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
15:02:38
7800
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    Units in vision only
  • 0
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    0/?
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Turbo Charge [ 25100 / 27000 ] Overdrive [ 25100 / 54000 ]
andrewthomas
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
23:12:42
1500
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    Units in vision only
  • 0
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Market Crash [ 500 / 28800 ] War Bonds [ 500 / 86400 ]
Verdun
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:08:29
16100
  • 0
    Units in vision only
  • 0
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Double Time [ 27000 / 27000 ] Victory March [ 27850 / 72000 ]
Unggoy Slaya
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
12:19:37
6000
  • 0
    Units in vision only
  • 0
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Turbo Charge [ 600 / 27000 ] Overdrive [ 600 / 54000 ]
Shmoequey
Luck on attacks is +0 to +19%.
26:14:51
4400
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    Units in vision only
  • 0
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    0/?
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Lucky Star [ 32400 / 32400 ] Lady Luck [ 57050 / 64800 ]
Hmmm
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:20:53
7000
  • 0
    Units in vision only
  • 0
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Double Time [ 800 / 27000 ] Victory March [ 800 / 72000 ]
Matty4ggs
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
17:17:56
48200
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    Units in vision only
  • 0
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SUPER
SkyTitan
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:04:30
71200
  • 0
    Units in vision only
  • 0
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    0/?
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Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
rokielf
No day-to-day abilities.
08:00:00
1000
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    Units in vision only
  • 0
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
TakeintheView
No day-to-day abilities.
08:20:13
2000
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    Units in vision only
  • 0
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Adunny
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
15:12:33
26000
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    Units in vision only
  • 0
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Max Force [ 12250 / 27000 ] Max Blast [ 12250 / 54000 ]
potato_tank
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
05:03:43
16300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Market Crash [ 18000 / 18000 ] War Bonds [ 20250 / 54000 ]
lemonade_iced
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
1000
  • 0
    Units in vision only
  • 0
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    0/?
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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