Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/09/2021 - Last Updated: 02/18/2022 - ! 16 Player Immigration Race
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Mewtwo
Luck on attacks is +0 to +19%.
17:05:03
28500
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Lucky Star [ 37800 / 37800 ] Lady Luck [ 65600 / 75600 ]
CatGeneral
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
02:00:00
1000
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
alex_the_fiction
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:23:58
7000
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Double Time [ 2000 / 27000 ] Victory March [ 2000 / 72000 ]
wb55
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:00:22
15800
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Double Time [ 27000 / 27000 ] Victory March [ 59950 / 72000 ]
Balloon Moon
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:15:27
9600
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Double Time [ 27000 / 27000 ] Victory March [ 27200 / 72000 ]
Felix23176
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:20:41
11700
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Double Time [ 25150 / 27000 ] Victory March [ 25150 / 72000 ]
CloakyHunter
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
22:10:12
25300
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Enhanced Vision [ 34950 / 48600 ] Counter Break [ 34950 / 81000 ]
Cuddly
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:00:00
18100
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Double Time [ 37800 / 37800 ] Victory March [ 100800 / 100800 ]
RayKadoodles
Units (even air units) gain +10% attack power on plains.
30:07:35
15400
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Beat Down [ 43200 / 48600 ] Block Rock [ 43200 / 97200 ]
Excidium
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:03:54
21100
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Double Time [ 0 / 32400 ] Victory March [ 0 / 86400 ]
Steerpikes
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:00:00
1000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
sergiom666
Luck on attacks is -9% to +24%.
02:00:00
1000
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Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
Spiritoffire
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:00:00
1000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
DankeyKang
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
30:11:55
800
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SUPER
Jvillasenor156
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
28:18:29
10800
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Double Time [ 42750 / 43200 ] Victory March [ 42750 / 115200 ]
Starduster
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
205600
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Double Time [ 54000 / 54000 ] Victory March [ 99700 / 144000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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