2v2v2
Day 19 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/13/2021 - Last Updated: 12/17/2021 - FFA-3P: StarPower
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
im_not_tall
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
31240
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 0 / 25200 ] Power of Money [ 0 / 75600 ]
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 58390 / 75600 ]
ItsNotAnInsideJoke…
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
23:09:15
680
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 24710 / 32400 ] Merchant Union [ 24710 / 54000 ]
Morale Boost [ 34330 / 43200 ] Samurai Spirit [ 34330 / 75600 ]
ControllerCat
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
16:20:04
26100
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 49200 / 54000 ] Meteor Strike II [ 49200 / 90000 ]
Copter Command [ 18000 / 18000 ] Airborne Assault [ 24600 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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