Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/16/2021 - Last Updated: 04/02/2022 - Dreamcatcher XL
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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GameUniverse
Units (even air units) gain +10% attack power on plains.
06:09:03
8000
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Corporal Hawk
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
22:14:20
31125
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 0 / 39600 ] Power of Money [ 0 / 118800 ]
pkmndong
Units cost +20% more to build, but gain +30% attack and defense.
02:19:28
1000
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 31020 / 64800 ] Samurai Spirit [ 31020 / 113400 ]
Nirvashna
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
14:21:14
20600
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 44700 / 54000 ] Meteor Strike II [ 44700 / 90000 ]
Game_Boyo
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
07:07:21
33800
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 8830 / 18000 ] Airborne Assault [ 8830 / 54000 ]
Spash
Units cost +20% more to build, but gain +30% attack and defense.
04:23:39
7800
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 480 / 36000 ] Samurai Spirit [ 480 / 63000 ]
lotfi
Units cost is reduced to 90% (10% cheaper).
09:21:37
7600
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Ovation-free
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
44600
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 37800 / 37800 ] Super Snipe [ 75600 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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