16 ppl battle
Day 43 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/17/2021 - Last Updated: 04/14/2022 - The Battle Of All Battles
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Musicbox37 Musicbox37
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10:22:45
5600
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Game_Boyo Game_Boyo
Units cost is reduced to 90% (10% cheaper).
12:12:23
8000
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Dipshit 33 Dipshit 33
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
00:00:00
19700
Max Force [ 38700 / 64800 ] Max Blast [ 38700 / 129600 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Jomer Jomer
Units cost is reduced to 90% (10% cheaper).
05:19:39
7200
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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N0-H N0-H
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
11:01:47
8000
Meteor Strike [ 10300 / 54000 ] Meteor Strike II [ 10300 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Ghillieguy52 Ghillieguy52
No day-to-day abilities.
34:09:32
6100
POWER
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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GameUniverse GameUniverse
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
04:22:58
3000
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Eazy-E Eazy-E
Units cost is reduced to 90% (10% cheaper).
43:06:04
4810
Barter [ 70200 / 70200 ] Merchant Union [ 77400 / 117000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Starduster Starduster
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
21:19:34
20120
Gold Rush [ 18000 / 18000 ] Power of Money [ 54000 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Zubaz Zubaz
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
26:11:13
10700
Max Force [ 16500 / 37800 ] Max Blast [ 16500 / 75600 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Rammer704 Rammer704
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:01:39
4400
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Jerry311 Jerry311
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
39:02:12
18146
Gold Rush [ 50400 / 50400 ] Power of Money [ 126990 / 151200 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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hellothererizal hellothererizal
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:17:02
7000
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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GratBoule GratBoule
Units cost is reduced to 90% (10% cheaper).
07:18:52
8100
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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OgItsKnucks OgItsKnucks
Units gain +30% attack, but lose -20% defense.
31:17:39
21800
Knuckleduster [ 48600 / 48600 ] Haymaker [ 51450 / 97200 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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LolFroob LolFroob
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
15:00:38
15200
Lightning Drive [ 500 / 32400 ] Lightning Strike [ 500 / 97200 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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