8ppl fog ffa in Venice
Day 39 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/18/2021 - Last Updated: 02/12/2022 - Labyrinth of Canals
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Damage Calculator (Hotkey: C)
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Meteor
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kuro95
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
15:08:55
14100
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    Units in vision only
  • 0
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Enhanced Vision [ 27000 / 27000 ] Counter Break [ 45000 / 45000 ]
bkstunt
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
25:01:03
36100
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Enhanced Vision [ 24050 / 48600 ] Counter Break [ 24050 / 81000 ]
chrisf1b
Units gain +10% attack.
14:05:28
18100
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Black Wave [ 0 / 54000 ] Black Storm [ 0 / 97200 ]
Starduster
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
34:14:25
85950
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Tower Shield [ 75600 / 75600 ] Tower of Power [ 151200 / 151200 ]
Zzziiicccaaa
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
06:00:31
28500
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Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
timm_tim
Unaffected by snow, but rain affects him the same as snow would for others.
00:00:00
124450
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    Units in vision only
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Blizzard [ 0 / 64800 ] Winter Fury [ 0 / 151200 ]
Shadow Yield
Units gain +10% attack.
07:16:05
27550
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    Units in vision only
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Black Wave [ 54000 / 54000 ] Black Storm [ 84600 / 97200 ]
alex_the_fiction
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
34:22:41
51600
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    Units in vision only
  • 0
  • 0
    0/?
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Urban Blight [ 75600 / 81000 ] High Society [ 75600 / 162000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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