Day 47 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/20/2021 - Last Updated: 05/26/2022 - ! Vinland
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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anon35
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
39:03:55
79400
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Terrain Tactics [ 108000 / 108000 ] Prime Tactics [ 189000 / 189000 ]
Demace
No day-to-day abilities.
00:00:00
214400
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Hyper Repair [ 64800 / 64800 ] Hyper Upgrade [ 129600 / 129600 ]
Lientur00
Luck on attacks is -14% to +29%.
22:03:46
38300
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Overclock [ 27000 / 27000 ] System Crash [ 63000 / 63000 ]
BattleshipInALakeMeme
Units gain +30% attack, but lose -20% defense.
07:12:00
36500
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Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
ClumsiestNinja
No day-to-day abilities.
10:17:42
41950
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Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
E_bone_E
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
18:08:18
25400
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Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
GeneralTaten
No day-to-day abilities.
72:23:51
92700
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Hyper Repair [ 0 / 81000 ] Hyper Upgrade [ 0 / 162000 ]
SeeknDestroy
No day-to-day abilities.
31:02:36
46100
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Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 38950 / 64800 ]
Jomer
Units repair +1 additional HP (note: liable for costs).
02:00:44
23000
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Lucky Lass [ 3450 / 27000 ] Covering Fire [ 3450 / 54000 ]
slayerzation
Units gain +30% attack, but lose -20% defense.
32:03:06
34100
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Knuckleduster [ 11750 / 32400 ] Haymaker [ 11750 / 64800 ]
zipper
No day-to-day abilities.
08:12:39
19000
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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