Battle Royale 16 players
Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/21/2021 - Last Updated: 03/14/2022 - ! 16 Player Immigration Race
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Grandel
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
34:17:36
2900
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    Units in vision only
  • 0
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Meteor Strike [ 51550 / 75600 ] Meteor Strike II [ 51550 / 126000 ]
Benchwarmer
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
22:09:36
15400
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Urban Blight [ 24500 / 37800 ] High Society [ 24500 / 75600 ]
Game_Boyo
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
13:04:13
12200
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    Units in vision only
  • 0
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Urban Blight [ 8950 / 27000 ] High Society [ 8950 / 54000 ]
Imperanon
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
11:01:44
6000
  • 0
    Units in vision only
  • 0
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Meteor Strike [ 1500 / 54000 ] Meteor Strike II [ 1500 / 90000 ]
SilverGeko
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
19:08:07
8300
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    Units in vision only
  • 0
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Terrain Tactics [ 14150 / 36000 ] Prime Tactics [ 14150 / 63000 ]
northenmist
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
08:20:33
2000
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    Units in vision only
  • 0
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    0/?
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Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
capnsilver
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
28:18:12
4700
  • 0
    Units in vision only
  • 0
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Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 61700 / 75600 ]
Jomer
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
06:21:01
3000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Starduster
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
24:02:40
12600
  • 0
    Units in vision only
  • 0
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Lightning Drive [ 0 / 32400 ] Lightning Strike [ 0 / 97200 ]
TdtDevi
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
34:13:32
9900
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    Units in vision only
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Double Time [ 43200 / 43200 ] Victory March [ 115200 / 115200 ]
Klys0612
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
36:05:26
10300
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    Units in vision only
  • 0
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Meteor Strike [ 15200 / 64800 ] Meteor Strike II [ 15200 / 108000 ]
The_Blarg
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
28:09:40
700
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    Units in vision only
  • 0
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Urban Blight [ 16100 / 59400 ] High Society [ 16100 / 118800 ]
Dericalix
Luck on attacks is +0 to +19%.
20:05:35
14900
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    Units in vision only
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Lucky Star [ 7450 / 43200 ] Lady Luck [ 7450 / 86400 ]
Zubaz
Units repair +1 additional HP (note: liable for costs).
32:01:07
300
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    Units in vision only
  • 0
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Lucky Lass [ 32400 / 32400 ] Covering Fire [ 42050 / 64800 ]
Mad King Cosmo
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:00:00
1000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
pokedack
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
3000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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