8P FFA
Day 51 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/22/2021 - Last Updated: 05/15/2022 - OS Omega Land HQ
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Rafmagn
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:12:40
600
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Double Time [ 64800 / 64800 ] Victory March [ 108650 / 172800 ]
PxlStx
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:05:50
41500
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Terrain Tactics [ 36050 / 50400 ] Prime Tactics [ 36050 / 88200 ]
uboem
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
57200
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Double Time [ 59400 / 59400 ] Victory March [ 158400 / 158400 ]
Dynaze
Units repair +1 additional HP (note: liable for costs).
45:14:57
13100
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Lucky Lass [ 8650 / 54000 ] Covering Fire [ 8650 / 108000 ]
Scurge
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
26:22:37
800
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Urban Blight [ 64800 / 64800 ] High Society [ 70400 / 129600 ]
Dericalix
Units gain +30% attack, but lose -20% defense.
25:00:26
5900
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Knuckleduster [ 36900 / 43200 ] Haymaker [ 36900 / 86400 ]
Dagobah Jones
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
13:19:39
17200
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Urban Blight [ 32950 / 37800 ] High Society [ 32950 / 75600 ]
LolFroob
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
15:08:29
7000
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Urban Blight [ 27000 / 27000 ] High Society [ 45050 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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