4vs4 Geonosis
Day 15 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/26/2021 - Last Updated: 02/17/2022 - 4vs4 Thirty Years' War
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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TankLord
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
12:00:25
0
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Player team
Snipe Attack [ 5500 / 27000 ] Super Snipe [ 5500 / 54000 ]
Kernfusionator
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
20:09:22
240
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Player team
Gold Rush [ 18000 / 18000 ] Power of Money [ 21100 / 54000 ]
TheServiator
Luck on attacks is -14% to +29%.
13:09:37
16000
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Player team
Overclock [ 12050 / 27000 ] System Crash [ 12050 / 63000 ]
socorro
Units gain +30% attack, but lose -20% defense.
00:00:00
18600
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Player team
Knuckleduster [ 20650 / 27000 ] Haymaker [ 20650 / 54000 ]
Firelord Azula
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
12:17:15
700
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Player team
Meteor Strike [ 2100 / 54000 ] Meteor Strike II [ 2100 / 90000 ]
Soneij
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:00:59
3500
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    Units in vision only
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Player team
Double Time [ 9200 / 27000 ] Victory March [ 9200 / 72000 ]
BlackNite
Units gain +10% attack.
13:19:43
1800
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Player team
Black Wave [ 15250 / 45000 ] Black Storm [ 15250 / 81000 ]
AverageAndy
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
11:09:49
29500
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    Units in vision only
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Player team
Tsunami [ 9700 / 36000 ] Typhoon [ 9700 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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