needs more funds!
Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/04/2022 - Last Updated: 08/22/2022 - ! A Home For All Countries
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Grandel Grandel
Units gain +10% attack and +10% defense.
56:03:08
164400
SUPER
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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Player team
Adunny Adunny
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
33:02:44
43500
Turbo Charge [ 10062 / 27000 ] Overdrive [ 10062 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Player team
anon35 anon35
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
16:17:28
54600
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 81000 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
kalteh kalteh
Luck on attacks is +0 to +19%.
11:02:41
14500
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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Player team
Fruitigal Fruitigal
Units (even air units) gain +10% attack power on plains.
23:03:24
58200
Beat Down [ 54000 / 54000 ] Block Rock [ 96000 / 108000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Player team
Sedo Sedo
Units gain +10% attack and +10% defense.
30:23:59
53100
None [ 1700 / 108000 ] Ex Machina [ 1700 / 108000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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Player team
Egeon Egeon
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
41:10:50
26800
Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 56000 / 113400 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
Se2512Na1120@pusd.us Se2512Na1120@pusd.us
Units (even air units) gain +10% attack power on plains.
07:00:00
4000
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Player team
Marlowe Marlowe
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
13:10:20
33000
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Player team
Ovation-free Ovation-free
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
144500
SUPER
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
Corporal Hawk Corporal Hawk
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
19:00:01
19500
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
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Player team
RoyalSunset RoyalSunset
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
23:09:53
56350
Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
AverageAndy AverageAndy
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
10:21:35
13000
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Player team
AlphaFour AlphaFour
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
27:14:02
31600
Market Crash [ 14450 / 21600 ] War Bonds [ 14450 / 64800 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
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Player team
ActivistVictor ActivistVictor
Luck on attacks is +0 to +19%.
21:14:55
48900
Lucky Star [ 6000 / 32400 ] Lady Luck [ 6000 / 64800 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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Player team
Varker Varker
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
28:04:24
35100
Market Crash [ 18000 / 18000 ] War Bonds [ 31212 / 54000 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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