Day 25 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 05/18/2007 - Last Updated: 12/24/2008 - Chaos Zone 2
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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srstarry srstarry
Units cost +20% more to build, but gain +30% attack and defense.
616000
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 63000 / 81000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.

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COP Button
SCOP Button
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yashiro1 yashiro1
No day-to-day abilities.
12000
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.

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COP Button
SCOP Button
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Phenoca Phenoca
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
49800
Copter Command [ 1660 / 27000 ] Airborne Assault [ 1660 / 81000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.

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COP Button
SCOP Button
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BlackWhiteOrange BlackWhiteOrange
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
70000
Copter Command [ 1172.8 / 27000 ] Airborne Assault [ 1172.8 / 81000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.

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COP Button
SCOP Button
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frogdude12 frogdude12
Units gain +10% attack.
26800
Black Wave [ 27000 / 27000 ] Black Storm [ 32427 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).

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COP Button
SCOP Button
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Hansi Hansi
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
143400
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 55698.2 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).

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COP Button
SCOP Button
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HAMMURDLER HAMMURDLER
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
180000
Copter Command [ 20195 / 27000 ] Airborne Assault [ 20195 / 81000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.

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COP Button
SCOP Button
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Reuven Reuven
No day-to-day abilities.
93600
Hyper Repair [ 2860 / 27000 ] Hyper Upgrade [ 2860 / 81000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.

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COP Button
SCOP Button
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Specter Specter
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
114200
POWER
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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TacticsCommand TacticsCommand
Units gain +10% attack.
94500
Black Wave [ 11475 / 27000 ] Black Storm [ 11475 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).

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COP Button
SCOP Button
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forkmantis forkmantis
Units cost +20% more to build, but gain +30% attack and defense.
104400
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 46196.7 / 81000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.

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COP Button
SCOP Button
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steeve149 steeve149
No day-to-day abilities.
58000
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.

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COP Button
SCOP Button
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kopperboy kopperboy
Units repair +1 additional HP (note: liable for costs).
44200
Lucky Lass [ 14530 / 27000 ] Covering Fire [ 14530 / 81000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).

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COP Button
SCOP Button
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thomasgx1 thomasgx1
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
684100
Tower Shield [ 27000 / 27000 ] Tower of Power [ 64800 / 81000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.

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COP Button
SCOP Button
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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