Day 23 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 05/21/2007 - Last Updated: 06/01/2008 - Chaos Zone 2
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
SandSkin SandSkin
Units gain +10% attack.
16000
Black Wave [ 2088.2 / 27000 ] Black Storm [ 2088.2 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).

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COP Button
SCOP Button
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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radsouza radsouza
Units cost +20% more to build, but gain +30% attack and defense.
57520
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 90720 / 81000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.

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COP Button
SCOP Button
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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srstarry srstarry
Units cost +20% more to build, but gain +30% attack and defense.
21360
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 46914.3 / 81000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.

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COP Button
SCOP Button
  • 0
    Units in vision only
  • 0
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Zauren Zauren
No day-to-day abilities. No day-to-day abilities.
10000
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 0
    Units in vision only
  • 0
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Ghostdragoner Ghostdragoner
Units gain +10% attack.
17000
POWER
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).

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COP Button
SCOP Button
  • 0
    Units in vision only
  • 0
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Rez Reznor Rez Reznor
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
76900
Tower Shield [ 27000 / 27000 ] Tower of Power [ 54000 / 81000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.

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COP Button
SCOP Button
  • 0
    Units in vision only
  • 0
  • 0
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haiyu haiyu
No day-to-day abilities.
30000
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.

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COP Button
SCOP Button
  • 0
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  • 0
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grizly-sword grizly-sword
Units gain +10% attack.
27800
Black Wave [ 2635 / 27000 ] Black Storm [ 2635 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).

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COP Button
SCOP Button
  • 0
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Oslecamo Oslecamo
Units repair +1 additional HP (note: liable for costs).
125200
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 54000 / 81000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).

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COP Button
SCOP Button
  • 0
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dr.alchemy dr.alchemy
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
93800
Enhanced Vision [ 1000 / 27000 ] Counter Break [ 1000 / 81000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).

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COP Button
SCOP Button
  • 0
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phatbat phatbat
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
30000
Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.

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COP Button
SCOP Button
  • 0
    Units in vision only
  • 0
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farao_bart farao_bart
Units gain +10% attack.
57600
Black Wave [ 2269.1 / 27000 ] Black Storm [ 2269.1 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).

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COP Button
SCOP Button
  • 0
    Units in vision only
  • 0
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Dastard Dastard
No day-to-day abilities.
60000
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.

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COP Button
SCOP Button
  • 0
    Units in vision only
  • 0
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Legion30 Legion30
Units cost +20% more to build, but gain +30% attack and defense.
840
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 90720 / 81000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.

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COP Button
SCOP Button
  • 0
    Units in vision only
  • 0
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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