fort rush - fog
Day 17 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/31/2021 - Last Updated: 01/11/2022 - fort rush
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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slayerzation
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
19:05:08
49800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Lightning Drive [ 0 / 37800 ] Lightning Strike [ 0 / 113400 ]
AverageAndy
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
00:00:00
68700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Max Force [ 12900 / 37800 ] Max Blast [ 12900 / 75600 ]
donevan42
Luck on attacks is -9% to +24%.
08:00:00
1000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
    0/?
    0/?
Player team
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
Marlowe
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
21:00:14
1200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Player team
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 65150 / 97200 ]
Fruitigal
No day-to-day abilities.
20:11:33
13800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Player team
Hyper Repair [ 28000 / 37800 ] Hyper Upgrade [ 28000 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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