Meowth Meat
Day 18 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/31/2021 - Last Updated: 01/17/2022 - DUMB STUPID NEKO
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Fruitigal
Units gain +10% attack. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
17500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
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    0/?
Black Wave [ 36275 / 45000 ] Black Storm [ 36275 / 81000 ]
Copter Command [ 21600 / 21600 ] Airborne Assault [ 21700 / 64800 ]
dontpluckit
Units gain +10% attack and +10% defense. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
03:12:41
1500
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    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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    0/?
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
B1GW33B
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units gain +10% attack and +10% defense.
09:11:45
7900
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Meteor Strike [ 25450 / 54000 ] Meteor Strike II [ 25450 / 90000 ]
None [ 27950 / 90000 ] Ex Machina [ 27950 / 90000 ]
dededias
Units gain +10% attack. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
16:06:50
14400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Black Wave [ 35150 / 45000 ] Black Storm [ 35150 / 81000 ]
Market Crash [ 18000 / 18000 ] War Bonds [ 26950 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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