Day 15 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/10/2022 - Last Updated: 02/26/2022 - 8P-Atari Field
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Lizzemea
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
12:11:05
4200
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Turbo Charge [ 43200 / 43200 ] Overdrive [ 86400 / 86400 ]
Doomwall
Units gain +10% attack.
12:07:57
26700
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Black Wave [ 44550 / 54000 ] Black Storm [ 44550 / 97200 ]
ChroloWA
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
18:13:04
7100
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Urban Blight [ 43200 / 43200 ] High Society [ 86400 / 86400 ]
Masser243
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
01:08:05
20200
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Tower Shield [ 37800 / 37800 ] Tower of Power [ 65350 / 75600 ]
Din
Units (even air units) gain +10% attack power on roads.
08:03:07
1600
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Forced March [ 15050 / 32400 ] Trail of Woe [ 15050 / 54000 ]
LolFroob
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
91900
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SUPER
E_bone_E
Luck on attacks is +0 to +19%.
09:19:31
30600
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SUPER
schlachtoros
Units gain +10% attack.
10:17:53
1000
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SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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