high funds
Day 9 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/14/2022 - Last Updated: 03/13/2022 - Sonic Mania
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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ringtail99
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
08:13:12
1764200
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Player team
Morale Boost [ 27840 / 36000 ] Samurai Spirit [ 27840 / 63000 ]
Barter [ 13920 / 27000 ] Merchant Union [ 13920 / 45000 ]
Kimeru El Perro
Units cost +20% more to build, but gain +30% attack and defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
11:05:43
8980180
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Player team
SUPER
Copter Command [ 25200 / 25200 ] Airborne Assault [ 63020 / 75600 ]
Tim12345
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
07:11:01
3397300
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Player team
POWER
Urban Blight [ 27000 / 27000 ] High Society [ 54000 / 54000 ]
Toastmaker
Units cost is reduced to 90% (10% cheaper). Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
11:20:23
8307300
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Player team
Barter [ 20320 / 27000 ] Merchant Union [ 20320 / 45000 ]
Terrain Tactics [ 10160 / 36000 ] Prime Tactics [ 10160 / 63000 ]
Doc.Volteer
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units cost is reduced to 90% (10% cheaper).
06:15:45
4652400
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Player team
Meteor Strike [ 54000 / 54000 ] Meteor Strike II [ 90000 / 90000 ]
Barter [ 32400 / 32400 ] Merchant Union [ 43800 / 54000 ]
untpg
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
3257060
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Player team
SUPER
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 88200 / 88200 ]
karmapocalypse
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units cost is reduced to 90% (10% cheaper).
14:14:14
2795900
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Player team
POWER
Barter [ 30800 / 32400 ] Merchant Union [ 30800 / 54000 ]
Speedrunkingw884
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units cost is reduced to 90% (10% cheaper).
07:07:10
1299000
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
-Query-
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
11:08:38
3119400
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Player team
Gold Rush [ 18000 / 18000 ] Power of Money [ 54000 / 54000 ]
Meteor Strike [ 15430 / 64800 ] Meteor Strike II [ 15430 / 108000 ]
Louquinze
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units cost is reduced to 90% (10% cheaper).
14:05:26
33804120
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Player team
SUPER
Barter [ 32400 / 32400 ] Merchant Union [ 54000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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