Atlantiqck
Day 48 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/12/2022 - Last Updated: 03/18/2022 - ! Vinland
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
daks16 daks16
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15:13:01
16050
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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MilfSlayer69 MilfSlayer69
Units cost +20% more to build, but gain +30% attack and defense.
47:17:10
1192780
Morale Boost [ 100800 / 100800 ] Samurai Spirit [ 176400 / 176400 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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rixers9 rixers9
Luck on attacks is -14% to +29%.
08:13:36
14000
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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Kimeru El Perro Kimeru El Perro
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
32740
SUPER
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Phak90s Phak90s
Units gain +30% attack, but lose -20% defense.
15:05:12
19000
Knuckleduster [ 27000 / 27000 ] Haymaker [ 40400 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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hexsol hexsol
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
25:19:57
89105
Gold Rush [ 25200 / 25200 ] Power of Money [ 75600 / 75600 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Louquinze Louquinze
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
22:23:59
16370
Gold Rush [ 36000 / 36000 ] Power of Money [ 50940 / 108000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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SeeknDestroy SeeknDestroy
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18:04:33
35500
Snipe Attack [ 11040 / 32400 ] Super Snipe [ 11040 / 64800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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BuffaloSteel BuffaloSteel
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:00:00
20500
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Unggoy Slaya Unggoy Slaya
Units cost +20% more to build, but gain +30% attack and defense.
17:06:52
37480
Morale Boost [ 0 / 43200 ] Samurai Spirit [ 0 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Zubaz Zubaz
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
36:01:09
69308
Gold Rush [ 15540 / 54000 ] Power of Money [ 15540 / 162000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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