Love thy neighbour
Day 45 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/12/2022 - Last Updated: 04/12/2022 - ! A Home For All Countries
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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wb55
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
23:21:37
3200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 12570 / 32400 ] Super Snipe [ 12570 / 64800 ]
hexsol
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
20:07:58
35500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 18000 / 18000 ] Power of Money [ 41940 / 54000 ]
Caballonegro
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
15:18:03
27820
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 3620 / 18000 ] Power of Money [ 3620 / 54000 ]
ohnodaedalus
Units cost +20% more to build, but gain +30% attack and defense.
24:03:47
49080
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 11665 / 50400 ] Samurai Spirit [ 11665 / 88200 ]
Masser243
Units cost +20% more to build, but gain +30% attack and defense.
07:13:51
6600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Cambio
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
11:00:26
4008
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 15345 / 28800 ] Power of Money [ 15345 / 86400 ]
Vendedor_de_Pérdi…
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
26:06:57
15900
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
bkstunt
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
77200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 7250 / 70200 ] Super Snipe [ 7250 / 140400 ]
Louquinze
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
23:18:38
9800
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
Ghillieguy52
No day-to-day abilities.
45:12:16
64950
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 13040 / 81000 ] Hyper Upgrade [ 13040 / 162000 ]
KnightOfZero39
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:00:00
3000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
AceRPT
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
19:07:14
42200
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
potato_tank
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:23:27
5000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
LiterallyWho
Units cost +20% more to build, but gain +30% attack and defense.
45:12:17
219300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 88200 / 88200 ]
Lientur00
Luck on attacks is +0 to +19%.
21:07:37
19000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Star [ 12600 / 32400 ] Lady Luck [ 12600 / 64800 ]
jaydong123
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
39:01:16
85300
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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