Journey to Death.
Day 8 - Boot: 00d 00h 00m - AET:
Game Started: 05/28/2007 - Last Updated: 09/30/2007 - Jail Break! Help AB and BH to take out the Jail Break leaders
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
darthnoob darthnoob
Units cost +20% more to build, but gain +30% attack and defense.
8800
Morale Boost [ 11547.6 / 27000 ] Samurai Spirit [ 11547.6 / 81000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
RedFront1917 RedFront1917
Units gain +10% attack.
2000
Black Wave [ 5050 / 27000 ] Black Storm [ 5050 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Player team
SandSkin SandSkin
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
14000
Tower Shield [ 27000 / 27000 ] Tower of Power [ 27218.8 / 81000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Player team
Talegaman Talegaman
Units gain +10% attack.
4000
Black Wave [ 10865 / 27000 ] Black Storm [ 10865 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Player team
Roku333333 Roku333333
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
20300
Tower Shield [ 19480 / 27000 ] Tower of Power [ 19480 / 81000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Player team
skyattack skyattack
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
5000
Turbo Charge [ 7025 / 27000 ] Overdrive [ 7025 / 81000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Player team
l) 3 l u \/ 1 () u 5, l) 3 l u \/ 1 () u 5,
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
6000
Double Time [ 3250 / 27000 ] Victory March [ 3250 / 81000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
Kiseki Kiseki
Units repair +1 additional HP (note: liable for costs).
7000
Lucky Lass [ 5045 / 27000 ] Covering Fire [ 5045 / 81000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Player team
farts farts
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
3000
Snipe Attack [ 1970 / 27000 ] Super Snipe [ 1970 / 81000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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