Journey to Death.
Day 8 - Boot: 00d 00h 00m - AET:
Game Started: 05/28/2007 - Last Updated: 09/30/2007 - Jail Break! Help AB and BH to take out the Jail Break leaders
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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darthnoob
Units cost +20% more to build, but gain +30% attack and defense.
8800
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Player team
Morale Boost [ 11547.6 / 27000 ] Samurai Spirit [ 11547.6 / 81000 ]
RedFront1917
Units gain +10% attack.
2000
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Player team
Black Wave [ 5050 / 27000 ] Black Storm [ 5050 / 81000 ]
SandSkin
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
14000
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Player team
Tower Shield [ 27000 / 27000 ] Tower of Power [ 27218.8 / 81000 ]
Talegaman
Units gain +10% attack.
4000
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Player team
Black Wave [ 10865 / 27000 ] Black Storm [ 10865 / 81000 ]
Roku333333
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
20300
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Player team
Tower Shield [ 19480 / 27000 ] Tower of Power [ 19480 / 81000 ]
skyattack
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
5000
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Player team
Turbo Charge [ 7025 / 27000 ] Overdrive [ 7025 / 81000 ]
l) 3 l u \/ 1 () u 5,
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
6000
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Player team
Double Time [ 3250 / 27000 ] Victory March [ 3250 / 81000 ]
Kiseki
Units repair +1 additional HP (note: liable for costs).
7000
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Player team
Lucky Lass [ 5045 / 27000 ] Covering Fire [ 5045 / 81000 ]
farts
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
3000
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Player team
Snipe Attack [ 1970 / 27000 ] Super Snipe [ 1970 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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