Foggy Vinland (T1+T2)
Day 34 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/15/2022 - Last Updated: 03/06/2022 - ! Vinland
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Phrog©
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Unaffected by snow, but rain affects him the same as snow would for others.
17:11:46
43000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 113400 / 113400 ]
Blizzard [ 37800 / 37800 ] Winter Fury [ 43150 / 88200 ]
乌鸦initial
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
07:17:30
32800
  • 0
    Units in vision only
  • 0
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    0/?
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Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 60250 / 81000 ]
Tsunami [ 30125 / 36000 ] Typhoon [ 30125 / 63000 ]
RadianBoy
Units gain +10% attack. No day-to-day abilities.
00:00:00
481900
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    Units in vision only
  • 0
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    0/?
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Black Wave [ 72000 / 72000 ] Black Storm [ 123900 / 129600 ]
Hyper Repair [ 43200 / 43200 ] Hyper Upgrade [ 86400 / 86400 ]
mechshaq
No day-to-day abilities. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
16:19:07
450
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    Units in vision only
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SUPER
Urban Blight [ 45150 / 54000 ] High Society [ 45150 / 108000 ]
wb55
Units gain +10% attack. Unaffected by snow, but rain affects him the same as snow would for others.
09:23:16
13800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Black Wave [ 45000 / 45000 ] Black Storm [ 81000 / 81000 ]
Blizzard [ 27000 / 27000 ] Winter Fury [ 54000 / 63000 ]
Melon Lord
No day-to-day abilities. Unaffected by snow, but rain affects him the same as snow would for others.
04:22:30
16000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Dizan
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
10:11:03
30400
  • 0
    Units in vision only
  • 0
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    0/?
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Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 81000 / 81000 ]
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
400paladins
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
06:09:38
20700
  • 0
    Units in vision only
  • 0
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    0/?
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Double Time [ 37800 / 37800 ] Victory March [ 45075 / 100800 ]
Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
karmapocalypse
No day-to-day abilities. Units gain +10% attack.
17:10:34
81100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Hyper Repair [ 34875 / 37800 ] Hyper Upgrade [ 34875 / 75600 ]
Black Wave [ 41700 / 72000 ] Black Storm [ 41700 / 129600 ]
Andrewskey
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Units gain +10% attack.
04:16:28
20500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Kolibri
Units repair +1 additional HP (note: liable for costs). No day-to-day abilities.
03:20:40
20000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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