0706021234
Day 8 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 06/03/2007 - Last Updated: 07/09/2007 - Nosferatu
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Gunmetal Alice
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
2200
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Player team
POWER
japan {[(J)]}
Units gain +30% attack, but lose -20% defense.
12600
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Player team
Knuckleduster [ -2725 / 27000 ] Haymaker [ -2725 / 81000 ]
maq
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
14000
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Player team
SUPER
darthnoob
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
200
  • 0
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Player team
Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 63000 / 81000 ]
Strife543
No day-to-day abilities.
13200
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Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 37305 / 81000 ]
Odyssey
Luck on attacks is -14% to +29%.
1200
  • 0
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Player team
Overclock [ 27000 / 27000 ] System Crash [ 40675 / 81000 ]
ChristIsFreedom
No day-to-day abilities.
14900
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Player team
Hyper Repair [ 18525 / 27000 ] Hyper Upgrade [ 18525 / 81000 ]
HAMMURDLER
Units gain +30% attack, but lose -20% defense.
2900
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    0/?
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Player team
Knuckleduster [ 27000 / 27000 ] Haymaker [ 52610 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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