0706021239
Day 11 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 06/03/2007 - Last Updated: 08/26/2007 - Dreamcatcher XL
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
thomasgx1
No day-to-day abilities.
0
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 39675 / 81000 ]
Falcapone
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
16000
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Terrain Tactics [ 5385 / 27000 ] Prime Tactics [ 5385 / 81000 ]
Gunmetal Alice
Units (even air units) gain +10% attack power on roads.
10000
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Forced March [ 3735 / 27000 ] Trail of Woe [ 3735 / 81000 ]
chilly887
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
16000
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Max Force [ 0 / 27000 ] Max Blast [ 0 / 81000 ]
Starcraft0018
No day-to-day abilities.
7000
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Sideslip [ 3855 / 27000 ] Sidewinder [ 3855 / 81000 ]
Kiseki
Units repair +1 additional HP (note: liable for costs).
29000
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Lucky Lass [ 15705 / 27000 ] Covering Fire [ 15705 / 81000 ]
japan {[(J)]}
Luck on attacks is +0 to +19%.
31000
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Lucky Star [ 14030 / 27000 ] Lady Luck [ 14030 / 81000 ]
ColdFocus2
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
17000
  • 0
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Turbo Charge [ 27000 / 27000 ] Overdrive [ 42520 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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