0706021240
Day 23 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 06/04/2007 - Last Updated: 08/18/2007 - Dreamcatcher XL
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BOZOFRO
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
3000
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Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
Lord Hellion
No day-to-day abilities.
14000
  • 0
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    0/?
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Hyper Repair [ 14055 / 27000 ] Hyper Upgrade [ 14055 / 81000 ]
ColdFocus2
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
44700
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Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 56640 / 81000 ]
GOD OF VENGANCE
Luck on attacks is -14% to +29%.
4000
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Overclock [ 0 / 27000 ] System Crash [ 0 / 81000 ]
Gunmetal Alice
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
4000
  • 0
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    0/?
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Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
black-kaito
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
375000
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    0/?
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Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 57385 / 81000 ]
radsouza
No day-to-day abilities.
6100
  • 0
  • 0
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    0/?
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    0/?
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Hyper Repair [ 11480 / 27000 ] Hyper Upgrade [ 11480 / 81000 ]
skyattack
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
3000
  • 0
  • 0
  • 0
    0/?
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Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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