Piperunners attack!
Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/19/2022 - Last Updated: 03/10/2022 - Pipe Seam 16 player
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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乌鸦initial
Units gain +10% attack.
02:02:43
8000
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 2250 / 45000 ] Black Storm [ 2250 / 81000 ]
Section H
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
03:11:07
27000
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 500 / 27000 ] High Society [ 500 / 54000 ]
chris belair
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
09:11:15
600
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 28100 / 59400 ] Tower of Power [ 28100 / 118800 ]
Von_Kooseng
Units gain +10% attack.
02:06:53
8000
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 2000 / 45000 ] Black Storm [ 2000 / 81000 ]
Excidium
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
01:00:00
3000
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 500 / 27000 ] Tower of Power [ 500 / 54000 ]
WinterFox
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
02:23:21
19000
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 39000 / 81000 ]
ZeRoLiFe
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
01:19:20
5000
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 2000 / 27000 ] Counter Break [ 2000 / 45000 ]
Priapuslayer
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
01:06:37
4000
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 1000 / 27000 ] High Society [ 1000 / 54000 ]
AceRPT
Units gain +10% attack.
06:17:30
32100
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 45000 / 45000 ] Black Storm [ 77350 / 81000 ]
Masser243
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
01:09:41
4600
  • 0
    Units in vision only
  • 0
  • 0
Market Crash [ 3000 / 18000 ] War Bonds [ 3000 / 54000 ]
ChiakiTohsaka
Units gain +10% attack.
05:03:40
24000
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 300 / 54000 ] Black Storm [ 300 / 97200 ]
KnightOfZero39
Luck on attacks is +0 to +19%.
03:03:30
9000
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 2500 / 27000 ] Lady Luck [ 2500 / 54000 ]
Tim12345
No day-to-day abilities.
01:00:00
3000
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
fkzy12345
Units gain +10% attack.
02:18:29
17000
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
RSTKnight
Units repair +1 additional HP (note: liable for costs).
13:19:46
13400
  • 0
    Units in vision only
  • 0
  • 0
Lucky Lass [ 0 / 48600 ] Covering Fire [ 0 / 97200 ]
Lientur00
Luck on attacks is +0 to +19%.
00:00:00
45800
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 48600 / 48600 ] Lady Luck [ 70150 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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