WOOOOO
Day 18 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/19/2022 - Last Updated: 03/31/2022 - Why Can't We Be Friends?
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
AceRPT
Units cost is reduced to 90% (10% cheaper).
00:00:00
3990980
  • 0
  • 0
  • 0
Barter [ 0 / 75600 ] Merchant Union [ 0 / 126000 ]
Stijntje
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
12:00:00
948700
  • 0
  • 0
  • 0
SUPER
Section H
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
11:18:01
87000
  • 0
  • 0
  • 0
Urban Blight [ 19200 / 32400 ] High Society [ 19200 / 64800 ]
Tim12345
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
06:00:36
3117000
  • 0
  • 0
  • 0
Copter Command [ 54000 / 54000 ] Airborne Assault [ 162000 / 162000 ]
RocKirby
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:23:56
1101000
  • 0
  • 0
  • 0
Double Time [ 5850 / 27000 ] Victory March [ 5850 / 72000 ]
Von_Kooseng
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
11:04:57
1528900
  • 0
  • 0
  • 0
Meteor Strike [ 36450 / 54000 ] Meteor Strike II [ 36450 / 90000 ]
Kaloke
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
09:12:07
70500
  • 0
  • 0
  • 0
POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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