Fort Halkins 3v3
Day 25 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/20/2022 - Last Updated: 02/17/2022 - Fort Halkins
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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乌鸦initial
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
07:37:04
54000
  • 0
  • 0
  • 0
Player team
SUPER
Puppethead11
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
40750
  • 0
  • 0
  • 0
Player team
Copter Command [ 36000 / 36000 ] Airborne Assault [ 98760 / 108000 ]
wilsonnteh
Units gain +10% attack.
04:10:00
17600
  • 0
  • 0
  • 0
Player team
Black Wave [ 39040 / 72000 ] Black Storm [ 39040 / 129600 ]
ArbitJ94
Units cost +20% more to build, but gain +30% attack and defense.
02:06:10
48280
  • 0
  • 0
  • 0
Player team
Morale Boost [ 18020 / 64800 ] Samurai Spirit [ 18020 / 113400 ]
Schurlio
Units cost +20% more to build, but gain +30% attack and defense.
03:04:23
80
  • 0
  • 0
  • 0
Player team
Morale Boost [ 64800 / 64800 ] Samurai Spirit [ 111520 / 113400 ]
Notjozeto
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
04:04:00
14000
  • 0
  • 0
  • 0
Player team
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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