! 16 player Islands
Day 42 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/21/2022 - Last Updated: 09/10/2022 - ! 16 Players Islands
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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derb4un derb4un
Units cost +20% more to build, but gain +30% attack and defense.
18:18:03
142320
Morale Boost [ 0 / 64800 ] Samurai Spirit [ 0 / 113400 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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EpochBehemoth EpochBehemoth
Units cost is reduced to 90% (10% cheaper).
38:10:54
480350
Barter [ 10200 / 81000 ] Merchant Union [ 10200 / 135000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Scraxivele Scraxivele
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
41:16:24
150900
Lightning Drive [ 81000 / 81000 ] Lightning Strike [ 243000 / 243000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Cuddly Cuddly
Unaffected by snow, but rain affects him the same as snow would for others.
29:05:16
97600
Blizzard [ 0 / 70200 ] Winter Fury [ 0 / 163800 ]
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
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Lientur00 Lientur00
Units gain +10% attack.
11:21:02
45000
Black Wave [ 450 / 45000 ] Black Storm [ 450 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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schlachtoros schlachtoros
Units cost is reduced to 90% (10% cheaper).
02:00:37
3274080
Barter [ 32400 / 32400 ] Merchant Union [ 54000 / 54000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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alex_the_fiction alex_the_fiction
Units cost +20% more to build, but gain +30% attack and defense.
09:08:52
85200
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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sandpolis sandpolis
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:21:42
199600
Double Time [ 450 / 27000 ] Victory March [ 450 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Section H Section H
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:21:36
46000
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Eazy-E Eazy-E
No day-to-day abilities.
00:00:00
3445600
Hyper Repair [ 81000 / 81000 ] Hyper Upgrade [ 91830 / 162000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Notjozeto Notjozeto
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:00:00
30000
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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SeeknDestroy SeeknDestroy
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
20:04:36
954800
Meteor Strike [ 64700 / 118800 ] Meteor Strike II [ 64700 / 198000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Rafmagn Rafmagn
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:14:20
521280
Gold Rush [ 18000 / 18000 ] Power of Money [ 54000 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Product Product
No day-to-day abilities.
04:00:22
570000
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 43860 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Masser243 Masser243
Units gain +10% attack.
08:14:15
90000
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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untpg untpg
Units cost is reduced to 90% (10% cheaper).
02:08:28
483840
Barter [ 19440 / 27000 ] Merchant Union [ 19440 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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