Day 11 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/21/2022 - Last Updated: 02/24/2022 - light (4v1)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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乌鸦initial
Units cost is reduced to 90% (10% cheaper).
13:08:19
21640
  • 0
  • 0
  • 0
Player team
Barter [ 11070 / 27000 ] Merchant Union [ 11070 / 45000 ]
geep
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:14:40
8800
  • 0
  • 0
  • 0
Player team
Double Time [ 20400 / 27000 ] Victory March [ 20400 / 72000 ]
moonbug7
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
17:06:44
3000
  • 0
  • 0
  • 0
Player team
Copter Command [ 4560 / 21600 ] Airborne Assault [ 4560 / 64800 ]
Section H
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
14:07:05
11000
  • 0
  • 0
  • 0
Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
natjan
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
31920
  • 0
  • 0
  • 0
Player team
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 45230 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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