Zombies! Again!
Day 20 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/22/2022 - Last Updated: 02/25/2022 - Zombie Outbreak
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
PixelWinter
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
13:00:30
59100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Meteor Strike [ 26600 / 54000 ] Meteor Strike II [ 26600 / 90000 ]
Big Dragon
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:21:32
4000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Ludivico.exe
Units gain +10% attack and +10% defense.
13:23:37
104600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
None [ 35900 / 90000 ] Ex Machina [ 35900 / 90000 ]
Greyscale
Units repair +1 additional HP (note: liable for costs).
19:23:26
33400
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    Units in vision only
  • 0
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    0/?
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Player team
Lucky Lass [ 14200 / 27000 ] Covering Fire [ 14200 / 54000 ]
RainyPhantasm
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
745600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Copter Command [ 21250 / 25200 ] Airborne Assault [ 21250 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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