16p
Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/22/2022 - Last Updated: 03/12/2022 - 16 CO Macro Land War
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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乌鸦initial
Units cost +20% more to build, but gain +30% attack and defense.
09:21:21
20400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 3980 / 36000 ] Samurai Spirit [ 3980 / 63000 ]
UpDownLeftRightAB
Units cost +20% more to build, but gain +30% attack and defense.
21:23:28
6880
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 52860 / 88200 ]
ChroloWA
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
12:14:47
11800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 11400 / 25200 ] Airborne Assault [ 11400 / 75600 ]
Big Dragon
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
02:00:00
8000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Hmmm
No day-to-day abilities.
19:18:09
25200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 22600 / 37800 ] Hyper Upgrade [ 22600 / 75600 ]
Hardie
Units gain +10% attack.
10:04:21
10500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Black Wave [ 6590 / 45000 ] Black Storm [ 6590 / 81000 ]
VKeter
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
21:05:52
34400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tsunami [ 18100 / 43200 ] Typhoon [ 18100 / 75600 ]
TdtDevi
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
27:21:06
18400
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
GentleMelon
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
25:12:39
21400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tsunami [ 34520 / 43200 ] Typhoon [ 34520 / 75600 ]
AtlasOfTheAlps
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:04:38
6500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 12150 / 27000 ] Victory March [ 12150 / 72000 ]
Din
Units cost +20% more to build, but gain +30% attack and defense.
03:21:34
13200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
hansanargya
Units cost +20% more to build, but gain +30% attack and defense.
25:05:42
1520
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
Bane2407
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
10:19:35
6800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tsunami [ 5140 / 36000 ] Typhoon [ 5140 / 63000 ]
Adunny
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
08:00:28
11200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Turbo Charge [ 27000 / 27000 ] Overdrive [ 48290 / 54000 ]
Ghillieguy52
No day-to-day abilities.
26:12:24
4500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 42600 / 54000 ]
FlyingJudgeman
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
26480
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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