based mangs
Day 18 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/24/2022 - Last Updated: 04/12/2022 - Battle Royale 4.0
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Meteor
Angry nell I told you this would happen!
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charly
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
17:04:51
1000
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Urban Blight [ 18300 / 27000 ] High Society [ 18300 / 54000 ]
ASoc Starborn
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
11:19:43
5000
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Urban Blight [ 6800 / 27000 ] High Society [ 6800 / 54000 ]
Blackstickman
Units gain +10% attack.
08:00:00
1000
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  • 0
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Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
LandSound
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
09:09:10
4000
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Urban Blight [ 13500 / 27000 ] High Society [ 13500 / 54000 ]
CaribbeanBoy
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
13:18:12
8800
  • 0
  • 0
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    0/?
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Urban Blight [ 27000 / 27000 ] High Society [ 29900 / 54000 ]
Hiroki48
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:07:08
2000
  • 0
  • 0
  • 0
    0/?
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Urban Blight [ 6250 / 27000 ] High Society [ 6250 / 54000 ]
Game_Boyo
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
08:20:33
2000
  • 0
  • 0
  • 0
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Tower Shield [ 2000 / 27000 ] Tower of Power [ 2000 / 54000 ]
naabernethy
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
08:00:00
1000
  • 0
  • 0
  • 0
    0/?
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Tower Shield [ 4200 / 27000 ] Tower of Power [ 4200 / 54000 ]
Section H
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:00:00
1000
  • 0
  • 0
  • 0
    0/?
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Sanguinius123
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:00:00
1000
  • 0
  • 0
  • 0
    0/?
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    0/?
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    0/?
    0/?
    0/?
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
buibuimoreh
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:14:12
2000
  • 0
  • 0
  • 0
    0/?
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Shizudo
Units repair +1 additional HP (note: liable for costs).
00:00:00
12500
  • 0
  • 0
  • 0
    0/?
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Lucky Lass [ 27000 / 27000 ] Covering Fire [ 37700 / 54000 ]
Louquinze
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
15:01:58
9000
  • 0
  • 0
  • 0
    0/?
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Tower Shield [ 11950 / 27000 ] Tower of Power [ 11950 / 54000 ]
dashwood
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
10:17:42
7000
  • 0
  • 0
  • 0
    0/?
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Tower Shield [ 12550 / 27000 ] Tower of Power [ 12550 / 54000 ]
moonbug7
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
18:07:50
11600
  • 0
  • 0
  • 0
    0/?
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    0/?
Urban Blight [ 16700 / 27000 ] High Society [ 16700 / 54000 ]
HotelIndia15182
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:02:51
8000
  • 0
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Double Time [ 12650 / 27000 ] Victory March [ 12650 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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