8 player team spann...
Day 5 - Boot: 00d 00h 00m - AET:
Game Started: 06/08/2007 - Last Updated: 07/25/2007 - DID YOU SAY SPANN ISLAND?!?!
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Agentomega Agentomega
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
375200
Market Crash [ 22465 / 27000 ] War Bonds [ 22465 / 81000 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.

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COP Button
SCOP Button
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Player team
Duke66 Duke66
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
190000
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).

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COP Button
SCOP Button
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Player team
xiaoliu100 xiaoliu100
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
331000
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).

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COP Button
SCOP Button
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Player team
Talegaman Talegaman
Unaffected by snow, but rain affects him the same as snow would for others.
422100
Blizzard [ 11930 / 27000 ] Winter Fury [ 11930 / 81000 ]
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.

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COP Button
SCOP Button
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Player team
Ghostdragoner Ghostdragoner
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. No day-to-day abilities.
253000
Gold Rush [ 800 / 27000 ] Power of Money [ 800 / 81000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
secksialejo secksialejo
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
228000
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.

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COP Button
SCOP Button
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Player team
Fugue Fugue
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
532500
Snipe Attack [ 400 / 27000 ] Super Snipe [ 400 / 81000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.

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COP Button
SCOP Button
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Player team
vollsakan vollsakan
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
385000
Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.

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COP Button
SCOP Button
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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