Aus2
Day 7 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/26/2022 - Last Updated: 03/05/2022 - Australia
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Puppethead11
Units cost is reduced to 90% (10% cheaper).
12:02:34
77700
  • 0
  • 0
  • 0
    0/?
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Barter [ 17820 / 27000 ] Merchant Union [ 17820 / 45000 ]
Omen
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:02:43
52000
  • 0
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  • 0
    0/?
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
mycreativityisnonexisten…
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:00:00
86000
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Defeatjet
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
97040
  • 0
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Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 59280 / 75600 ]
casesater
Units cost is reduced to 90% (10% cheaper).
12:06:41
82650
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Barter [ 27000 / 27000 ] Merchant Union [ 37350 / 45000 ]
Vendedor_de_Pérdidas2
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
11:21:11
638750
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POWER
乌鸦initial
Units cost +20% more to build, but gain +30% attack and defense.
10:12:42
96940
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Morale Boost [ 22200 / 36000 ] Samurai Spirit [ 22200 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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