river x ffa 8player
Day 33 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/30/2022 - Last Updated: 04/11/2022 - river x
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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sr
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
16:10:52
35800
  • 0
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    0/?
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Copter Command [ 0 / 28800 ] Airborne Assault [ 0 / 86400 ]
Louquinze
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
29:14:34
18500
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    0/?
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Snipe Attack [ 100 / 37800 ] Super Snipe [ 100 / 75600 ]
Bane2407
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
26:07:21
17000
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Snipe Attack [ 0 / 37800 ] Super Snipe [ 0 / 75600 ]
Demace
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
32:13:17
3875
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SUPER
RoyalSunset
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
00:00:00
800
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Market Crash [ 13625 / 28800 ] War Bonds [ 13625 / 86400 ]
Section H
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:13:06
8000
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
uxna
Units cost is reduced to 90% (10% cheaper).
36:08:30
70
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SUPER
venymos
Units cost is reduced to 90% (10% cheaper).
16:19:39
13040
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    0/?
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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