Over Hill, Over Dale
Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/30/2022 - Last Updated: 06/20/2022 - 16 Reasons
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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400paladins
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
06:10:22
9000
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    Units in vision only
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
had230688
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
48:10:35
2000
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    Units in vision only
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Terrain Tactics [ 64800 / 64800 ] Prime Tactics [ 76600 / 113400 ]
Coquel
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
03:23:55
4000
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    Units in vision only
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Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
xrumblingcdsx
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
28:11:10
21300
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    Units in vision only
  • 0
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Max Force [ 32400 / 32400 ] Max Blast [ 64800 / 64800 ]
seraphesque
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
04:23:01
6500
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    Units in vision only
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Fruitigal
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
05:09:17
3200
  • 0
    Units in vision only
  • 0
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    0/?
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Enhanced Vision [ 27000 / 27000 ] Counter Break [ 41400 / 45000 ]
IroncladWarbear
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
23:01:33
20200
  • 0
    Units in vision only
  • 0
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    0/?
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Enhanced Vision [ 48600 / 48600 ] Counter Break [ 81000 / 81000 ]
Verdun
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:17:20
19500
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    Units in vision only
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Double Time [ 13050 / 27000 ] Victory March [ 13050 / 72000 ]
Section H
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
03:22:47
4000
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    Units in vision only
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
GentleMelon
No day-to-day abilities.
14:17:52
13800
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    Units in vision only
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Hyper Repair [ 12450 / 27000 ] Hyper Upgrade [ 12450 / 54000 ]
NeonTurtle
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
04:14:58
25000
  • 0
    Units in vision only
  • 0
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    0/?
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Enhanced Vision [ 2400 / 27000 ] Counter Break [ 2400 / 45000 ]
klozo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
48:03:10
7200
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    Units in vision only
  • 0
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    0/?
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SUPER
_Corsair_
No day-to-day abilities.
00:00:00
115000
  • 0
    Units in vision only
  • 0
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    0/?
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Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 75600 / 75600 ]
timaeusTestified
No day-to-day abilities.
40:08:34
24300
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    Units in vision only
  • 0
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    0/?
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Hyper Repair [ 53050 / 54000 ] Hyper Upgrade [ 53050 / 108000 ]
Hiroki48
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:21:25
4000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
wilsonnteh
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
39:02:48
25600
  • 0
    Units in vision only
  • 0
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    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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