Total War
Day 24 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/30/2022 - Last Updated: 03/26/2022 - Colonial Version 2
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
HittingWomenIsBad
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
01:22:47
244050
  • 0
    Units in vision only
  • 0
  • 0
Player team
Enhanced Vision [ 0 / 43200 ] Counter Break [ 0 / 72000 ]
kuro95
No day-to-day abilities.
00:00:00
2267000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Sideslip [ 28000 / 54000 ] Sidewinder [ 28000 / 135000 ]
400paladins
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
02:17:07
450800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 45000 / 45000 ]
Flameche93
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
11:20:59
530100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Turbo Charge [ 48600 / 48600 ] Overdrive [ 97200 / 97200 ]
Eazy-E
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
18:16:39
1908800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Enhanced Vision [ 14000 / 59400 ] Counter Break [ 14000 / 99000 ]
Hiroki48
Units (even air units) gain +10% attack power on plains.
04:19:52
481000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
UnderCry
Units (even air units) gain +10% attack power on plains.
08:04:42
1810000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Beat Down [ 0 / 43200 ] Block Rock [ 0 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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