Fair 1v15 with op COs
Day 30 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/31/2022 - Last Updated: 05/07/2022 - Balanced 1v15
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Nelfi
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
25883
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 54000 / 54000 ] Power of Money [ 94780 / 162000 ]
fyram
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
29:02:32
5602
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 16080 / 36000 ] Power of Money [ 16080 / 108000 ]
EvenStar
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
14:08:30
11000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 30800 / 81000 ]
grimm_reaper
Units gain +30% attack, but lose -20% defense.
04:22:23
21000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
OneOmega1
Luck on attacks is -14% to +29%.
06:19:57
14000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
Speed
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:00:00
2000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Ophanim12
Units cost +20% more to build, but gain +30% attack and defense.
04:19:39
3600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
dashwood
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13:00:58
25300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 21600 / 21600 ] Power of Money [ 26840 / 64800 ]
zethbrora
Units cost +20% more to build, but gain +30% attack and defense.
26:15:53
16800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 19720 / 50400 ] Samurai Spirit [ 19720 / 88200 ]
AceRPT
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
08:20:33
12000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tower Shield [ 360 / 27000 ] Tower of Power [ 360 / 54000 ]
Owawo
Luck on attacks is +0 to +19%.
12:12:19
8600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Star [ 32400 / 32400 ] Lady Luck [ 41000 / 64800 ]
mochila
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
28:14:10
2700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 19140 / 28800 ] Airborne Assault [ 19140 / 86400 ]
davidcillo
Units (even air units) gain +10% attack power on plains.
26:22:32
600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Beat Down [ 8820 / 37800 ] Block Rock [ 8820 / 75600 ]
Aizu
Luck on attacks is +0 to +19%.
16:16:31
14600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Star [ 27000 / 27000 ] Lady Luck [ 54000 / 54000 ]
Section H
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
04:00:00
2000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
FluFreedom
Luck on attacks is +0 to +19%.
10:01:47
6000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Star [ 19900 / 27000 ] Lady Luck [ 19900 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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