1v15 with strong COs
Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/01/2022 - Last Updated: 03/15/2022 - Balanced 1v15
(00,00)
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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zethbrora
Units gain +10% attack.
00:00:00
21000
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    Units in vision only
  • 0
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Player team
Black Wave [ 32170 / 63000 ] Black Storm [ 32170 / 113400 ]
Jvillasenor156
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12:05:13
6280
  • 0
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  • 0
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    0/?
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Player team
Gold Rush [ 5830 / 18000 ] Power of Money [ 5830 / 54000 ]
ChiakiTohsaka
Units gain +10% attack.
13:03:22
2200
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    Units in vision only
  • 0
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Player team
Black Wave [ 20000 / 45000 ] Black Storm [ 20000 / 81000 ]
Crumkid4
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
12:19:58
4800
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    Units in vision only
  • 0
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Player team
Copter Command [ 4200 / 18000 ] Airborne Assault [ 4200 / 54000 ]
Jag1516
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
08:11:14
400
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    Units in vision only
  • 0
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Player team
Tower Shield [ 600 / 27000 ] Tower of Power [ 600 / 54000 ]
RocKirby
Luck on attacks is +0 to +19%.
08:02:55
8000
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    Units in vision only
  • 0
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Player team
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
YertleTheTertle
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12:15:07
3120
  • 0
    Units in vision only
  • 0
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Player team
Gold Rush [ 13330 / 18000 ] Power of Money [ 13330 / 54000 ]
Im_the_Zap_Man
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
12:17:44
1900
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    Units in vision only
  • 0
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Player team
Copter Command [ 7300 / 21600 ] Airborne Assault [ 7300 / 64800 ]
DemonLilith
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:05:09
9000
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    Units in vision only
  • 0
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Player team
Terrain Tactics [ 21600 / 36000 ] Prime Tactics [ 21600 / 63000 ]
Rua222
Units gain +10% attack.
10:15:04
3800
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    Units in vision only
  • 0
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Player team
Black Wave [ 22700 / 45000 ] Black Storm [ 22700 / 81000 ]
Wimp
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:03:58
2000
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    Units in vision only
  • 0
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 38200 / 72000 ]
AceRPT
Units cost +20% more to build, but gain +30% attack and defense.
10:12:30
560
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    Units in vision only
  • 0
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Player team
Morale Boost [ 11820 / 36000 ] Samurai Spirit [ 11820 / 63000 ]
Coolaconsole
Luck on attacks is +0 to +19%.
12:02:45
3200
  • 0
    Units in vision only
  • 0
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Player team
Lucky Star [ 6700 / 27000 ] Lady Luck [ 6700 / 54000 ]
Euphoria143
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
11:04:45
5300
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Copter Command [ 2350 / 18000 ] Airborne Assault [ 2350 / 54000 ]
JIPS
Units gain +10% attack.
13:13:55
10500
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
advancewars10
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13:02:48
7480
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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