VGCW Wilderness
Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/01/2022 - Last Updated: 02/22/2022 - Wilderness
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
NottyRose
Luck on attacks is +0 to +19%.
00:00:00
79250
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Lucky Star [ 43200 / 43200 ] Lady Luck [ 86400 / 86400 ]
ZtarCurse
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
27:09:56
47400
  • 0
    Units in vision only
  • 0
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    0/?
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Max Force [ 43200 / 43200 ] Max Blast [ 85300 / 86400 ]
MrMoneyDonuts
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
27:10:53
45700
  • 0
    Units in vision only
  • 0
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    0/?
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Tsunami [ 0 / 72000 ] Typhoon [ 0 / 126000 ]
lem_gambino
Unaffected by snow, but rain affects him the same as snow would for others.
27:09:42
26600
  • 0
    Units in vision only
  • 0
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    0/?
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Blizzard [ 40700 / 48600 ] Winter Fury [ 40700 / 113400 ]
YukinonUnderTheMoon
Units gain +10% attack.
27:11:57
65250
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    Units in vision only
  • 0
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Black Wave [ 0 / 81000 ] Black Storm [ 0 / 145800 ]
Kingault
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
27:07:04
67250
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Lightning Drive [ 48600 / 48600 ] Lightning Strike [ 109200 / 145800 ]
Fwlch
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
27:05:51
50200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Lightning Drive [ 6250 / 48600 ] Lightning Strike [ 6250 / 145800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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